The pitch
The part that actually cuts
Monouchi is the last third of a
katana's edge — the part that actually cuts. The Field is that idea
made playable: the classic scene of one swordsman against an army,
with nothing between you and the crowd but where you stand and how
you cut.
It is deliberately small. No story, no levelling, no saves, no
inventory — one ronin, one blade, and a field that never empties.
You are faster than everything that hunts you, so you can always run.
Running solves nothing. The waves keep their own count, and half of
each one lands ahead of the way you are fleeing.
When you fall, the tally reads how many fell by your blade, and
you restart from zero. No respawn, no checkpoint.